Yuzu Shader Cache Work Upd -

Yuzu Shader Cache: How it Works and Why It Matters

  1. Encounter: The emulator encounters a new draw call requiring a specific shader configuration.
  2. Compilation: The host GPU driver compiles this configuration (a resource-intensive process).
  3. Storage: The compiled binary is written to the shader folder within the Yuzu user directory.
  4. Retrieval: On subsequent loads, Yuzu validates the disk cache and loads the pre-compiled binary directly into VRAM, bypassing the CPU-heavy compilation step.

Pipeline Cache

| Cache Type | Location | Persistence | Use Case | | :--- | :--- | :--- | :--- | | | shader/opengl or shader/vulkan | Permanent | Stores complete GPU pipelines. Essential for performance. | | Pipeline Cache (Async) | RAM + Disk | Temporary/ Permanent | "Asynchronous shaders" setting. Reduces stutter but can cause visual glitches. |

Types of shader caches in Yuzu

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