The Ultimate Guide to Unity Save Editing: Customizing Your Game Experience
// Load the updated value username = PlayerPrefs.GetString("username"); Debug.Log(username); // Output: JaneDoe unity save edit
Debug.Log("Game Loaded"); return loadedData; The Ultimate Guide to Unity Save Editing: Customizing
: Always check if the file is encoded in Base64 before trying to read it. and Transform Debug.Log("Game Loaded")
if (Instance == null) Instance = this;