on the Steamworks Partner backend. These files can be opened in debugging tools like or Visual Studio for offline analysis. Key Considerations Windows-Specific
When a game crashes, SteamAPI can call WriteMiniDump to save debugging information (stack trace, memory state, etc.) into a .dmp file. This file is often sent back to the developer via Steam's crash reporting system.
Steam’s automatic crash handler (enabled via SteamAPI_Init ) often suffices for generic crashes. Use WriteMiniDump only if you have specific "Watchdog" threads detecting freezes or if you are implementing your own crash reporting UI (e.g., a "Game Crashed, Send Report?" dialog).
The WriteMiniDump function is a part of the Steam API, which allows developers to generate a mini-dump file for a specific process. This guide will walk you through the purpose, usage, and implementation of WriteMiniDump in the Steam API.