Option A — make it fictional/game-only (recommended): I can produce a detailed, safe design document for an in-game “Herbal Blunt” system that uses fantasy herbs, avoids real-drug references, and focuses on gameplay mechanics, item creation, animation, monetization, anti-abuse rules, and moderation.
-- Smoke Blunt local function smokeBlunt() -- Check if blunt is rolled if userData.bluntState == enum.Rolled then -- Play smoking animation -- ... -- Set blunt state to Smoked userData.bluntState = enum.Smoked -- Start smoke timer RunService.RenderStepped:Wait(bluntProperties.smokeTime) -- Set blunt state to Disposed userData.bluntState = enum.Disposed else -- Notify user of invalid blunt state -- ... end end Roblox - Advanced Weed Blunt System
However, this sophistication directly violated the , which strictly prohibits the depiction or promotion of illegal drugs and paraphernalia. This created a "cat-and-mouse" game: Option A — make it fictional/game-only (recommended): I
local BluntConfig = require(script.BluntConfig) end end Considerations and Community Guidelines Roblox Terms