In Roblox, a compatible kick and ban panel must use RemoteEvents to securely communicate between the player's interface (client) and the game server. Executing a kick directly from a client-side script will only affect that specific player and can be easily bypassed or deleted by exploiters. Security Requirements To ensure the script works correctly in an FE environment:
In the past, scripts could easily manipulate the server from the client. Now, Roblox uses . For a "Kick/Ban Panel" to work today, it must use RemoteEvents . The Client: The GUI where you click "Ban."
-- Assume you have a TextBox with player name and a Kick button kickButton.MouseButton1Click:Connect(function() AdminEvent:FireServer("kick", targetBox.Text) end)
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In Roblox, a compatible kick and ban panel must use RemoteEvents to securely communicate between the player's interface (client) and the game server. Executing a kick directly from a client-side script will only affect that specific player and can be easily bypassed or deleted by exploiters. Security Requirements To ensure the script works correctly in an FE environment:
In the past, scripts could easily manipulate the server from the client. Now, Roblox uses . For a "Kick/Ban Panel" to work today, it must use RemoteEvents . The Client: The GUI where you click "Ban."
-- Assume you have a TextBox with player name and a Kick button kickButton.MouseButton1Click:Connect(function() AdminEvent:FireServer("kick", targetBox.Text) end)
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