This guide covers camera sensitivity, input handling, touch vs. mouse differences, and hit detection fixes.
if (Physics.Raycast(ray, out RaycastHit hit, 100f))
"Aiming Revival"
This guide covers camera sensitivity, input handling, touch vs. mouse differences, and hit detection fixes.
if (Physics.Raycast(ray, out RaycastHit hit, 100f))
"Aiming Revival"
