Item No :
001Order(MOQ) :
10pcsPayment :
KHProduct Origin :
ChinaColor :
Color can be customized as your requestShipping Port :
ShanghaiLead Time :
4-7daysWeight :
28By inserting interpolated frames between existing ones, v3.1.0.0 allows users to effectively double or even triple their perceived frame rate. This is particularly transformative for handheld gaming PCs (like the Steam Deck or ROG Ally) and older laptops, where achieving a smooth 60 or 120 FPS was previously a mathematical impossibility. Refinement and User Accessibility
"The generated frames stutter like crazy." Fix: Ensure your base framerate is stable. If your game fluctuates between 40 and 60 fps, lock it to 40 via RivaTuner or the game’s settings. LSFG needs consistent input.
: Version 3.1 introduces "significant architectural improvements" to LSFG. You’ll notice:
Note: While LSFG 3.0 produces impressive results, it cannot replace native high refresh rates or dedicated hardware frame generation (e.g., DLSS 3 FG). Users sensitive to input latency (e.g., competitive esports players) should stick to native rendering or simple scaling modes.
By inserting interpolated frames between existing ones, v3.1.0.0 allows users to effectively double or even triple their perceived frame rate. This is particularly transformative for handheld gaming PCs (like the Steam Deck or ROG Ally) and older laptops, where achieving a smooth 60 or 120 FPS was previously a mathematical impossibility. Refinement and User Accessibility
"The generated frames stutter like crazy." Fix: Ensure your base framerate is stable. If your game fluctuates between 40 and 60 fps, lock it to 40 via RivaTuner or the game’s settings. LSFG needs consistent input.
: Version 3.1 introduces "significant architectural improvements" to LSFG. You’ll notice:
Note: While LSFG 3.0 produces impressive results, it cannot replace native high refresh rates or dedicated hardware frame generation (e.g., DLSS 3 FG). Users sensitive to input latency (e.g., competitive esports players) should stick to native rendering or simple scaling modes.