The chapter is worth the price alone. It includes 30 new Endowments (magic items and tech), a system for building your own Compact/Conspiracy, and—crucially—rules for Retainers and Safehouses that feel like XCOM ’s base management, but with morale breakdowns.
: Includes a "Dread Powers" toolbox for GMs to design unique horrors, cryptids, and "Slashers" without needing other game lines. hunter the vigil 2e pdf
that focuses on humans who have discovered the supernatural and chosen to fight back. DriveThruRPG Core Gameplay and Tiers Title: The Evolution of the Vigil: An Analysis
Small groups of individual hunters working together locally. hunter the vigil 2e pdf