Would you like a comparison of its mechanics to those of the more famous "Commandos" series from the late 1990s?
Yet, its DNA is unmistakable. The "fog of war" audio spikes directly influenced Thief: The Dark Project (1998). The "command lag" mechanic reappeared in SWAT 4 (2005). And the permanent, psychological toll of losing squad members became a cornerstone of the X-COM reboot series. gonzo 1982 commandos