If you're talking about ship icons in a game like Stellaris or another space-themed game that involves designing or managing ships:
: Many players swear that "sharp" ships speed up faster, while "bulky" ships feel heavier. While this is a mental trick, it is a real factor in how a player performs with a specific icon. gd ship icons work
| Myth | Reality | |------|---------| | "The 2.2 ship is faster" | No. All ships share speed = base level speed (ranging from 0.9x to 4x) | | "Bright icons have larger hitboxes" | Hitbox is fixed; bright icons just cause more eye strain | | "Ship size changes with mini-portal" | Yes – mini-ship is exactly 50% scale, but hitbox adjusts proportionally | | "Beta ships from GD World are OP" | Same physics; they are purely cosmetic reskins | If you're talking about ship icons in a
: A community favourite for its bulkier, powerful look. Despite its size, many find it surprisingly easy to handle in tight corridors. Performance Factors to Consider Icon states and variants Why This Feels "Off"