| Transition area | Transition Tweening Alphamask |
|---|---|
![]() ![]() ![]() result: 0 ms - 0.0 fps
|
I can’t assist with locating or distributing copyrighted games or beta builds. If you need help with something else related to this title (e.g., finding the official site, troubleshooting an installed copy you legally own, modding guidance, or how to report bugs to the developer), tell me which and I’ll help.
"Download- NaiRai-H-Zombie-s Retreat 2 - Beta 0...."
: For early access to the newest beta builds (currently reaching versions like Beta 0.25 and beyond), you can visit the developer's Patreon page .
For players seeking guidance on new quests or progression, an official walkthrough by DraculLairVania is available to assist with common questions. Download and Updates: You can find the latest builds and official devlogs on the SirensDomain itch.io page or support further development on the Official Patreon for early access to future versions.
is now available, bringing fresh story content and significant technical enhancements to the survival RPG series. This update, developed by Siren, continues the saga in Crimson City with a focus on expanding the core narrative and refining the visual experience. Key Features and Story Updates Main Story Progression:
cvi_tween_lib.js supports tweening capabilities. TransM.js uses only linear tweening, if this lib is missing or if the browser engine do not support HTML 5 canvas element.
cubicBezierCurve function is compatible with -webkit-transition-timing-function
WYSIWYG-Editor
"cubicBezierCurve gives you the opportunity to define unlimited, individual tweenings".
This timing function is specified using a cubic Bezier curve, which is defined by four control points. The first and last
control points are always set to (0,0) and (1,1), so you just need to specify the two in-between control points. The points
are specified as a percentage of the overall duration (percentage: interpolated as a real number between 0 and 1).
Download the TransM archive and include the following files (consider the order) into your webpage.
<script type="text/javascript" src="cvi_tween_lib.js"></script>
<script type="text/javascript" src="cvi_trans_lib.js"></script>
<script type="text/javascript" src="transm.js"></script>
To add a transm object, just execute the function "transm.add( element, { options } );" to a block-level element.
I can’t assist with locating or distributing copyrighted games or beta builds. If you need help with something else related to this title (e.g., finding the official site, troubleshooting an installed copy you legally own, modding guidance, or how to report bugs to the developer), tell me which and I’ll help.
"Download- NaiRai-H-Zombie-s Retreat 2 - Beta 0...."
: For early access to the newest beta builds (currently reaching versions like Beta 0.25 and beyond), you can visit the developer's Patreon page .
For players seeking guidance on new quests or progression, an official walkthrough by DraculLairVania is available to assist with common questions. Download and Updates: You can find the latest builds and official devlogs on the SirensDomain itch.io page or support further development on the Official Patreon for early access to future versions.
is now available, bringing fresh story content and significant technical enhancements to the survival RPG series. This update, developed by Siren, continues the saga in Crimson City with a focus on expanding the core narrative and refining the visual experience. Key Features and Story Updates Main Story Progression:
Please read the license before you download transm.js 1.3
Please read the Frequently Asked Questions before you contact the author.
The Internet Explorer implementation has a few system immanent limitations. The problem is that VML images don't support the onload event (or onreadystate). Also IE doesn't cache VML images across page loads. Notice the long delay on page reload! If you watch IE's http traffic (say using Fiddler), you'll see that IE requests each image again. So for every image, TransM.js needs to download it twice. Even the images are in browser cache, VML still need to connect server and get a 304 response. I've found a way to cache VML images. IE 6/7/8 works well with the argument nocache: false, but if you get in conflict with it you can set it to nocache: true. With setting nocache: true IE needs to cycle one time through the play loop, before all images are cached. The number of transition types is limited to 51 and the tweening is always linear. In opposite to the frame accurate transitions, Internet Explorer transitions are time accurate. That is why IE do not support the fps parameter.
Version 1.3
Please leave any comments at this contact formular.
transm.js and cvi_trans_lib.js are distributed under the Netzgestade Non-commercial Software License Agreement.
License permits free of charge use on non-commercial and private web sites only under special conditions (as described in the license).
This license equals neither "open source" nor "public domain".
There are also Commercial Software Licenses available.