For students and professionals in the fields of Computer Science and Information Technology, by Rajesh K. Maurya has become a definitive resource. Published by Wiley India , this textbook is widely recognized for bridging the gap between foundational 2D graphics and advanced 3D virtual environments. About the Author: Dr. Rajesh K. Maurya
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Rajesh K. Maurya’s approach is valued for its clarity and practical relevance. The text is frequently included in university syllabi, such as those at the University of Mumbai , because it balances theoretical math with the software frameworks used in the industry today. For those pursuing careers in CAD, game development, or scientific visualization, this book provides the necessary transition from understanding a static pixel to navigating a 3D world. If you'd like, I can: About the Author: Dr
: Explains the graphics pipeline, viewing coordinates, and specific algorithms such as Cohen-Sutherland and Cyrus-Beck for clipping. 3D Graphics & Modeling Implementation Tips Rajesh K