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Beltmatic

  1. : When multiple belts enter one space, numbers are taken alternately. Use junctions to create "priority" flows to ensure your factory doesn't stall. Early Game 0-Generator

    Example B: The Food Industry (e.g., Flour/Sugar)

    Operations

    : Using specialized buildings, you combine these raw numbers using addition, subtraction, multiplication, division, and exponentiation. beltmatic

    1. Belts: The arteries of the system. They move numbers from point A to point B.
    2. Adders (+): Take two inputs, output the sum.
    3. Multipliers (×): Take two inputs, output the product.
    4. Subtractors (-) & Dividers (÷): For more complex operations.
    5. Merger/Splitters: Essential for traffic control. A merger can combine two belts of numbers into one stream.

    Balancing the layout so that belts don't cross (or using clever under/over passes if the game allows) requires genuine architectural thought. You aren't just coding a spreadsheet; you are building a silicon wafer out of conveyor belts. : When multiple belts enter one space, numbers

    1. No number storage: Every belt moves constantly. If you produce too much of an intermediate number, it jams the line.
    2. Splitters and mergers: You must split belts (using splitters) to feed the same number into multiple machines, and merge belts (using mergers) to combine flows—but merging doesn't add numbers; it just combines throughput. True addition requires an Adder.
    3. Space is limited: Each level has a finite grid. You cannot simply sprawl forever.

    The game begins simply. You extract 1s from the map and feed them into your Hub. But quickly, the Hub demands larger numbers, forcing you to unlock and master a series of mathematical operators: Belts: The arteries of the system