BeamNG.drive 0.8: The Physics-Driven Driving Simulator Just Got Even Better
- Screen Space Reflections (SSR): Wet asphalt and car paint finally reflected the environment in real-time.
- Soft Shadows at 4096px: No more jagged edges around the suspension arms.
- Foliage Collision: For the first time, bushes and small trees had physical properties. You could drive through ferns, but a small oak tree would stop a semi-truck.
A Physics Engine Reborn
- Fix: Go to
Options > Controls > Force Feedback. Set "Strength" to 150% and "Smoothing" to 0. This is the pre-0.10 FFB bug.
- BeamNG.drive Update 0.8 – The Automation & Physics Evolution
- Update 0.8 is Here: Smohertz, Automation, and New Horizons
- BeamNG.drive v0.8 – Deeper. Wider. Smoother.
For researchers or users utilizing BeamNG for automotive testing, v0.8 provided two new data streams:
BeamNG.drive version 0.8, released in December 2016, was a major update that introduced significant mechanical and content overhauls. The release focused on a completely new powertrain physics system and the addition of iconic vehicles and gameplay modes. Key Content & Additions
- You have a very low-end PC (i3 processor, integrated graphics).
- You want to run 10+ mod cars (v0.8 is less demanding on VRAM).
- You hate the new UI (many veterans prefer the simplicity of the 0.8 radial menu).